In recent years I have more or less quit gaming, except for when a strange mood hits me for a little while and the only way to exorcise it is to actually play the game that has been resurfaced by that wave of nostalgia of uncertain origin. I have done so with Yu-Gi-Oh! Forbidden Memories, Grand Theft Auto: Liberty City Stories, Fallout: New Vegas and Pokémon Emerald, all of which I have previously written down some thoughts because I figured I might as well, and I reckon because I hoped someone just might like what I had to say. This time I was slowly overwhelmed by a game that came out alongside the now very distant advent of the PlayStation 2, a game with so much character in every detail and beauty in its entire story and music that its few but dedicated fans have never forgotten it and still cherish it to this very day. That game is, of course, Dark Cloud.
With this game that was both very easy and very difficult. It was very easy because the game is immediately beautiful. The first thing that hits you is its main theme, a piece of music you can probably hum right now, even if you haven't heard it in a while, just one of those tunes that never really leave you and that you occasionally find yourself whistling when you're in a good mood, an upbeat piece of music that really sets the tone for the great adventure that is to come... But it was also very difficult because being a kid and literally learning english by playing meant that discovering how the game works was a painful process of trial and error, a process of discovering the story and the mechanics by making dumb mistakes that the game wasn't at all shy of punishing – acquiring items and managing them in your scarce inventory, learning each monster's stats and individual patterns, being terrified by mimics, breaking powerful swords, and so on... But it all paid-off damn well and I can almost say I learned english from playing video games, among which this titular game ranks pretty high on my personal favorites list.
The Dark Genie's silly but awesome design
Still, that bond is marked by one moment in particular, a moment that sets the entire story in motion – as Norune is attacked by the Genie, Toan finds Paige trapped under rubble, and as a windmill is about to crash on her, Toan jumps in to rescue her, only for both of them to be mysteriously vanished... We then get the explanation that Simba, the fairy king and Toan's Yoda, has used his power against the Genie, but being incapable of stopping the destruction, he only managed to save everyone and everything, hiding them in stones called atla, which only Toan can recover and bring out into the world through the atlamillia, the magic stone entrusted to him and embedded in his hand. It seems a bit fast-paced but I think it's quite beautiful, it's a Captain America moment whereby Toan was made worthy of the atlamillia the moment he willingly sacrificed himself to save Paige... And then after the whole craziness is done, Toan is brought back into his now deserted world, though all is not lost. In fact, after all that destruction, the thing to do now is to rebuild, which is quite a beautiful message to me. So Toan listens to the voices of the wind, the trees, the animals, the earth, and as he pauses to admire butterflies on a sunflower, the music changes into a happy upbeat whistle. Then Simba's voice warns Toan of all the people he will meet and say goodbye to, and of how along the way those people will be the strength he needs to carry on his quest.
I actually drew inspiration from this line in a certain chapter of my second book
On that note I could bring up the other characters, namely the playable ones. The great thing is that, like Toan, they all have a distinct design and personality, especially when they fight and we get to hear their voices. In line with that they each have a specific type of weapon they use, and thus a specific fighting style as well. Xiao, the first companion you meet, is a stray cat Toan turns into a human. She's very optimistic and happy, and she fights with slingshots which give her a playful tone. She's actually the character I disliked the most when I played this game as a kid, but now, in replaying it recently, I realized she's awesome and certainly your best bet for beating the Demon Shaft. Next up is Goro, the son of a hunter who was allegedly left for dead by his fellow villagers. Having fallen into isolation and hatred, Goro was almost relieved after seeing his village destroyed and everyone vanished, though that was all a facade. Goro is actually deeply emotional, as seen in the heartfelt reunion with his dad in spirit. And so it could be that he is the deepest playable character in the game, almost reminiscent of Shinji Ikari I wanna say. Ironically, his frail demeanor is contrasted by the fact that he uses hammers, the hardest hitting weapons in the game... Then we have Ruby, an extroverted genie who terrifies the stingy citizens of her seaside town, though she's benign in nature and immediately agrees to join Toan on his quest. She uses magic rings which make her a stronger ranged character than Xiao, but quite a bit slower. After her is Ungaga, a legendary desert warrior who fell into self-loathing after witnessing the destruction of his village and being absolutely unable to stop it. He uses traditional spears, making him a bit weaker than Goro but with better range. And lastly is Osmond, an inventor among the moon people, a rabbit-like creature who greatly inspires, or perhaps manipulates, his followers and co-pilots. He uses guns, making him the most versatile character, though tough to master. And he's also the only one who joins Toan in one of the game's many odd grammar and spelling mistakes.
All of those characters exist in their own cities, a bunch of different places you discover along the way. Each city you visit and rebuild has its own tone, its own music, and its own inhabitants. Toan's village is a tiny and peaceful place where everyone knows everyone else, an easygoing land in the middle of nowhere, with a cat named Xiao who wanders the nearby cave filled with dangerous monsters. Goro is from a peaceful forest city where strength is held as the highest value and the strongest hunters are thus highly revered. Ruby is from a seaside town where everyone is either a merchant, a crook or both, a city at the edge of the map and with a tragic backstory in its cathedral but with its inhabitants still happy and hopeful. Ungaga is from a desert tribe that has long been at war, a tribe that greatly values its culture and totem pole symbolism, as well as maintaining a deep reverence for their temple. And lastly, Osmond is quite literally from the moon, or at least one of the moons, a world where the dungeon level is beautifully called the Moon Sea, and described as no kind of sea we have ever seen before... And in all these different places we meet the many specific and detailed characters that inhabit it. I think it's a great accomplishment that no character in this game is a vague copy-pasted model, they are all very specific individuals that you save, bring back into the world, and meet, discovering all their quirks and little backstories as they give you gifts to help in your journey. Because while your weapons become stronger in battle, your characters become stronger when rebuilding the world... Isn't that neat? The items that increase your HP and defense are specifically only found throughout the overworld, and are thus obtained during the chill part of the game when you get to build the world and meet its people...
I really love that aspect of Dark Cloud, it's really like nothing I have ever played, before or since. It really gives the game two very distinct but somehow complimentary aspects of gameplay and storytelling. It's just a shame that the main characters never really interact with one another or even appear outside of their own village, except for Goro weirdly enough, who appears once in Brownboo... It would have been great if these characters got to hang out a bit more in a Final Fantasy style, meeting each other and bonding during their arduous journey rather than just meeting Toan and immediately joining him. And that journey culminates literally on the moon when, instead of rebuilding a city, you build and pilot a giant robot to help in your fight against the Dark Genie.
And all that is fully revealed through the player's own actions by going back in time and gathering fragments of Seda's memory, which are lost throughout his old abandoned castle that actually becomes newer and less decrepit as you advance through the ages. Moreover, as you near the end you will have to face five consecutive limited zones in which you are only allowed to play as one of your companions, even in the order that you met them, almost like giving each one a chance to shine for one last time... So in this level you don't really rebuild a city, you rebuild a man, opening atla that contain his tragic past, fragments with titles made ominous by plain, and yet somehow cryptic, expressions. Because in this last dungeon you don't travel through levels per say, you travel through the years until you reach four hundred years ago, to the very birth of the Dark Genie.
What you unveil is a story of tragedy, and when it's simple it's simple to a great effect. Seda was once the young prince of East Terra, who had to become king after his father's death, but he sadly inherited a kingdom at war. At first, fighting was painful and arduous, and he lacked strength to carry on, but after meeting his beloved Sophia, as if through destiny, he gained a new lease of life, a newfound and powerful motivation to win and to protect the one he loves. However, it was a constant tug of war, with heavy looses on either side, regardless of who won each individual battle. After one of those miserable battles, Seda was approached by a mysterious man clad in a black robe, a man about whom we don't know anything more, a wandering master of the dark arts who offered Seda a faustian bargain – he gave him the power to win the war, seemingly at no cost, but of course, nothing in this world is ever free... So the dark powers began to fester within Seda, he won the war but it took a heavy toll on his own people who began to turn on him... One night, when Seda was meant to celebrate with Sophia, an assassin snuck in disguised as her and killed her. And from that all sorrow, all that loss, Seda allowed the true Dark Genie to be born, its true nature being a shadow, a disembodied voice that is darkness itself, a voice that now echoes throughout Seda's lost castle, a voice that mocks and dares Toan to enter therein. For as long as darkness exists, the Dark Genie exists there too...
The Dark Genie's voice echoing throughout Seda's castle
The truest form of the Dark Genie, somewhat reminiscent of Pennywise
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